Friday, January 14, 2011

Spatial Geometry

The ability to see the space between the players is a crucial part of understanding how to close and open range (cordone and querdas). Sounds obvious, but it takes accuracy and practice to truly understand the options available - pushing strikes, inserts, pulling strikes, climb ups, push-aways, and exit strikes, all used in combination with the pendulums (step/body/arm/weapon).
Add this to the wavecutter principle, centerline, still points, fulcrums, body and weapon angles ... and you start to see the possibilities .....

No comments: